By Loren L. Coleman
Blood has been spilled. conflict traces were drawn.
Time is getting brief as Tolaria races to discover the one that will wield the ability of the Legacy. Deep within the internal circle, the darkish lord Yawgmoth sends out an edict: Kill Urza Planeswalker.
From the bloodlines of the Benalish plains, a hero is born.
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Extra info for Bloodlines (Magic: The Gathering: Artifacts Cycle, Book 4)
As soon as that happened, Kaladin’s squad broke into a dash, running out into the front at full speed. Cenn scrambled to keep up, panicked and terrified. The ground wasn’t as smooth as it had seemed, and he nearly tripped on a hidden rockbud, vines withdrawn into its shell. He righted himself and kept going, holding his spear in one hand, his shield clapping against his back. The distant army was in motion as well, their soldiers charging down the field. There was no semblance of a battle formation or a careful line.
Gifts of their god, granted to allow them to fight horrors of rock and flame, dozens of feet tall, foes whose eyes burned with hatred. The Voidbringers. When your foe had skin as hard as stone itself, steel was useless. Something supernal was required. Szeth rose from his crouch, loose white clothes rippling, jaw clenched against his sins. He struck out, his weapon flashing with reflected torchlight. Elegant, wide swings. Three of them, one after another. He could neither close his ears to the screams that followed nor avoid seeing the men fall.
Could it be? Szeth turned and dashed back, trusting his instincts. As soon as the Shardbearer saw him, he climbed to his feet with alacrity. Szeth ran faster. What was the safest place for your king? In the hands of some guards, fleeing? Or protected in a suit of Shardplate, left behind, dismissed as a bodyguard? Clever, Szeth thought as the formerly sluggish Shardbearer fell into another battle stance. Szeth attacked with renewed vigor, swinging his Blade in a flurry of strikes. The Shardbearer—the king—aggressively struck out with broad, sweeping blows.