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The use of objects in system design is thoroughly treated in [Meyer 88]. The implementation of objects using a procedural language is limited since message passing and inheritance are not explicitly supported. However [Stubbs & Webre 87] is an excellent introduction to the implementation of abstract data types given such limitations. e. it may change in size while the process to which it belongs is running. List elements may be physically either sequence associated or pointer associated depending on implementation.

In hell they starve, in heaven they eat! 22 CHAPTER 1. 3 Communication Successive processes Communication is fundamental to computation. Computation may be regarded as purely assignment and communication at all levels, from hardware upwards. In the purely procedural model of computation, and hence pure procedural programming languages, communication is rarely formalized. No concurrency is allowed since usually only a single processor is assumed available. e. successive processes. The only way in which they may communicate is by means of a shared variable called a buffer.

The customer inputs goods, for which it pays, and then outputs waste. Another omission from the diagram is any hint of how the process or any of its subordinates terminate. The alphabet of the process includes communication events between pairs of subordinates which cause update of its internal state. Input and output events for subordinates must be synchronized to form a communication transaction internal to the parent process. The effect is then to update the state of the parent. Traces The actual sequence of events observed is called a trace and will end with a special succeed event if the process terminates.

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